Prodeus 3d mode11/15/2023 ![]() ![]() ![]() ![]() It definitely feels like it was designed by professionals, which it clearly is. I played all of the available content and practically never had that classic Doom feeling of wandering around aimlessly until I happened to stumble on the way forward. At the same time, the levels are fairly large, but they tend to funnel you in specific directions. The signposting is also very good, and it’s hard to get lost. They’re different enough from each other so that they’re memorable and have unique layouts though. Prodeus has strong level design, albeit not as strong as some recent stand-outs. It’s a ’90s styled FPS, so things can be kept simple without issue. You’re some guy without a name who people will probably call Prodeus Guy, and you’re fighting in some kind of interdimensional war against demon-like entities and electric energy beings maybe? Who can say with any certainty? And I’m fine with that. Like a lot of games similar to Doom, I have very little idea of who you play as or what you’re doing in Prodeus. Hellbound taught me to keep my expectations in check, but I didn’t really need to for this one. The game enters Early Access on November 9, and the developers promise an awful lot for Prodeus. Prodeus thinks that’s stupid and is a hell of a lot like Doom. They’ve been going after that Build Engine feel or trying to be like Quake a lot of the time, but the most famous entry in the genre often gets left alone. For all of the retro-throwback FPS games that get made, it’s surprisingly uncommon to see ones that try to feel like Doom. ![]()
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